
"Thumbs Up Finn" by Evan Henry
Life-sized (4'6") and consisting of over 4,000 wooden cubes

"Adventure Time 8-Bits" by VIP 8bits

"Adventure Time Gang" by Lovemi


"Adventure Time 8-Bits" by VIP 8bits

"Adventure Time Gang" by Lovemi


"Tintin In R'lyeh" by Murray Groat (check out Murray's full series of Tintin\Lovecraft mashups, they're all spot-on)

"For Beginning Readers: The Call of Cthulhu" by DrFaustusAU (It's an actual book! Read the whole thing!)

"Tentacle Face" by Travis Perkins

"El Cthuluchador" (t-shirt) by Andy Hunt

"H.P. Lovecraft" by Ghoulish Gary

Dave's got a ton of other cool stuff featured on his blog over at Dave's Geeky Ideas, which you should definitely check out. I may be showcasing more of his work in the future because, seriously, Game of Thrones hockey jerseys? Shit just got real!

... a blog devoted to what might be the two best things this side of Hyrule: video games and booze. Though the generation of gamers who grew up with Mario, Sonic, and Final Fantasy gains new interests, some hobbies never change. We at TDM are dedicated to bringing the evolving gamer the perfect pairing between gaming and drinking culture.While this is a noble endeavor on the whole and one which I endorse heartily, the true genius of The Drunken Moogle are the gaming-inspired cocktails which Mitch and Travis have compiled, if not concocted themselves. I have yet to apply my own not-insignificant barcrafting skills to any of the recipes below, but rest assured I will do so in due time and report back on the results.

Blankatini (Street Fighter Cocktail)
Ingredients:
1.5 oz. green apple vodka
1 oz. melon liqueur
Directions: Pour both ingredients into a cocktail glass and stir. Line the rim of the glass with orange sugar or cotton candy and garnish with a lemon peel. Drink and try not to get electrocuted.



The cultural study of video games tends along a spectrum, with one extreme termed Ludology and the other Narratology (as defined by Gonzalo Frasca). In their purest forms, Ludology focuses on rule-based game systems, while Narratology focuses on story-based game systems. In other words, Chess cannot be studied from a narratological perspective, as the game functions entirely as a rule system. Similarly, a work of interactive fiction, for example Infocom's 1980 text-based adventure game Zork, is difficult to assess from a ludological perspective, as it operates as a story delivery system with a minimal imposition of rules (which can be summed up, essentially, as "don't die" and "complete the story".) That said, most games today contain a roughly-proportional division of rule systems and story devices, allowing for multiple approaches to critical analysis.

Akira The Don – ATD23: The Street Fighter Mixtape
Produced, engineered and mixed by Akira The Don at Don Studios IV
Cuts by DJ Jack Nimble
Extra guitars by Jeremy Allen
Tracklisting:
Waking Up
Theme From Ken
Entertainers ft. Littles
Be Brave
The Title
Winners ft Envy
The Victory Boogie
R.Y.U.
Ending 1
Nomad
VEGA
Street Fighter (I Will F U Up) ft Big Narstie, Littles & Lickel P
Steal The Show ft Littles
Congratulations
BONUS: Ken Will F U Up
Each week, Nintendo receives hundreds of questions and suggestions about our games and systems. While we appreciate the enthusiasm, due to the volume received, we simply do not have time or resources to process them. Accordingly, it is Nintendo's policy to NOT accept unsolicited game ideas.
Inspired in part by this post over at Kotaku, not to mention the urge to prove to myself that I have actual readers beyond search engine spiders, today I’m opening up the floor (or at least, paying more attention to the comments than usual) and asking the question: What was the first gaming rig or console you ever owned?
I suppose 90% of gamers out there got the bug with their first NES, and rightly so – for me, although I was staunchly a member of the Nintendo Generation, my first post-arcade pixellated experience was two-fold and pre-dated the household NES by about a year.
My first console, or at least ostensibly mine, was the ColecoVision, around 1984. My grandparents, suddenly burdened with half-a-dozen grandsons between the ages of six and twelve, did the only sensible thing they could think of (and in doing so, were nigh prophetic in the grandparent-grandchild-videogame interrelational framework which exists to this day) and purchased a ColecoVision and handful of games to keep us occupied while the grown-ups drank coffee and, I dunno, made borscht or something. I only recall playing two games on this console, but I played them harder than any young boy had a right to – The Smurfs: Rescue In Gargamel’s Castle and Donkey Kong.
The Smurfs game was horrible, insanely hard, and tedious. Like Pac-Man or Donkey Kong or any of the other classic games from that era, there seemed to be an endless number of levels, patterned thusly: daytime meadow, scary night-time forest, Gargamel’s castle. If you could get past even the first meadow, you were treated to a round of cheers and astonishment from the collective cousins, but you quickly discovered that the greatest gamer in the world could not BEAT this god-damned Smurfs game. And the music… Christ, it haunts me to this day.
Donkey Kong, on the other hand, struck a chord with me from the very start, and I presume I hassled my parents for my own videogame system almost immediately. Never quite trusting new, hyped technology (my dad got burned in the whole Betamax fiasco) they opted for an Atari 2600 over the just-released Nintendo Entertainment System. While the NES thus became the ever-untouchable Holy Grail for my brothers and I, the 2600 did an admirable job of keeping us entertained over the next year.
I don’t recall the complete list of cartridges we owned, but a few will stay in my memory until my dying day. Yar’s Revenge was easily my favourite, along with Atlantis and Dig Dug. I logged my requisite hours with Adventure and Joust, though I could never figure out the point of the latter. I made my little brother cry whenever I played E.T. (which wasn’t very often.) And although I could not now comment on its overall quality as a game, I remember making my mother take me to K-Mart to pre-order Desert Falcon and then shell out $59.95 upon its arrival (subsequently, whenever I was being a pest, her typical exasperated response to me was, “Why aren’t you playing that $60 game I just bought you?!”)
Around the same time, my parents latched onto the firm belief (which was admittedly widespread in the ‘80s) that Computers Were Our Future, that it was their responsibility to expose their kids to the wonders of personal-computing technology, and that somehow, Pac-Man on a Commodore 64 was more educational than Pac-Man on an Atari. Thus began the near-constant stream of computers into our household: A Timex-Sinclair 1000 with a cassette-tape drive my father could never quite figure out how to make work; a used C64 that broke after six weeks; an Apple IIe; and countless others. Somewhere in the midst of this, we adopted a Trash-80 Model III.
The TRS-80 Model III was notable in exactly one regard: it was a complete unit, housing CPU, drives, keyboard and monitor. It also had one other quality that allowed it to survive in a household of reckless, overexcited boys. It was virtually indestructible. I swear to God, it lived in our garage, amongst my dad’s power tools, dune buggies and engine parts, and it worked beautifully up until the day someone accidentally rested a welding gun on its frame. The thing had some serious silicon balls.
I don’t recall exactly how old I was when the Trash-80 happened along, but I do know that I was young enough that, by all rights, it should not have managed to lure me away from my Atari as successfully as it did. To begin with: it had no games. No store-bought, neatly-packaged games with instruction manuals, anyway. We had exactly one original game for it, which had been thrown in by the original owner, and that was Zork.
This was my introduction to coding my own games. First off, the thing had BASIC built into it, meaning I could (and did) scour my local library for books with pages upon pages of reproduced BASIC code for everything from Pong to Chess to god knows what else. While my pre-pubescent attention span never got further than laboriously typing in the first three or four pages, I did manage to pick up enough of the language to start making my own games, inspired by Zork and whatever Saturday morning cartoon show I had just finished watching. Thus, I undertook to design my own Teenage Mutant Ninja Turtles text adventure – and though I devoted dozens of hours to it, it sadly remains unfinished to this day (and is probably still sitting on a 5.25” floppy in one of the melted drives of the defunct beast to this day.)
Of course, soon after its demise, we acquired an XT with a modem and everything went downhill from there. The sheer availability of easily-obtained pirated software by that point deterred me from the necessity of programming my own entertainment, and sadly it’s a skill I have long-lost. But I still remember that Trash-80 as my very first gaming rig, and it will always have a place in my heart.
Now it’s your turn. What was the first game you remember playing? When, where and how did you get hooked?
"Science isn't about why, it's about why not. You ask: Why is so much of our science dangerous? I say: Why not marry safe science if you love it so much. In fact, why not invent a special safety door that won't hit you in the butt on the way out, because you are fired."





WASD, artist unknown (1680x945)




