Thursday, December 3, 2009

MegaDoomMan Deathmatch

While I would suggest muting the volume for the first fifteen seconds or so (that Bot-loading blip noise seems deliberately designed to drive one completely mad) and I'd love to see a non-Deathmatch version with some classic MegaMan enemies thrown in, I can't fault this modder's attention to detail - nor the admirable lunacy they must possess to undertake this in the first place. Cutman, the interloper responsible for this, claims on the mod's webpage that

"The plan is to eventually have all the levels and weapons from Megaman 1-6 (and maybe 9)."

That is the sort of thing I can get behind 100%.

[WIP: Megaman 8-bit Deathmatch, via Kotaku]

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