Thursday, April 18, 2013

Will The Circle Be Unbroken? (A Bioshock Infinite Review)


"Columbian Blitzkrieg" (t-shirt) by FamousAfterDeth

I don't know that it's possible to review Bioshock Infinite in a traditional sense without giving away any of the major plot points. Since that's the last thing I want to do this early into a game's release, let me just say this straight out of the gate: there are many unexpected developments of consequence in Bioshock Infinite, and you should probably just go play the game yourself if you want to experience them.

Instead, what this review will primarily focus on is the role of music in Bioshock Infinite, which seems like a safe starting place, and how the game fits into the wider world of Bioshock (again, without giving too much away, hopefully.) One day, I do hope to delve much deeper into the actual story of Bioshock Infinite in the same way I did with the original Bioshock, but for the time being, we'll keep things nice and non-spoilery.

Take note: My definition of what might be a spoiler may differ from yours.  If you haven't played it yet and want to go into Bioshock Infinite a complete virgin, and have been studiously avoiding any and all references to it in gaming media for that purpose, you might want to give the rest of this article a pass.  I'll be going into detail regarding some of the basic stuff, back-of-the-box stuff, and the sort of early plot points that set up the remainder of the game, like where it takes place, who the major players are, and how the game plays.  Again, I don't consider these spoilers, but you might, so be warned.

***


"Fallen Lamb" by Emily Lemay

For those of you who don't know, Bioshock Infinite takes place in 1912 in the aerial, floating city of Columbia. Socially and politically, Columbia is split with a heavy dividing line between the haves and the have-nots; here, the racist, elitist Founders and the rebellious Vox Populi. You take on the role of Booker DeWitt, a former Pinkerton agent hired to "bring us the girl and wipe away the debt" - in other words, travel to Columbia, rescue Elizabeth (a young woman being kept in a tower) and bring her to a specified set of co-ordinates. Elizabeth is guarded and protected by the monstrous Songbird, and was imprisoned in the first place by one Zachary Comstock, the hero and original Founder of Columbia.

Comstock, who calls himself "The Prophet", is a preacher, of sorts, in the "old-time-religion" mold. He is to religion, in fact, what Andrew Ryan was to capitalism: he has established this break-away state of Columbia as a way to take his beliefs to their most extreme apex, and the society he has founded has ascribed to his holy word with fervour (at least on the surface). He also idolizes the Founding Fathers of America, and aspires for Columbia to be more American than America itself. It's a fascinating exploration of the psyche of early 20th century America and the intersection of patriotism, God-fearin' religion, and class warfare, amplified to the Nth degree.

I won't get into why Comstock is keeping Elizabeth under lock and key, and why Booker has been hired to break her out, but I will say that Elizabeth has some unique abilities that make her invaluable to a nation like Columbia and a man like Comstock, amongst others.  Bioshock Infinite plays out, in main part, like the least annoying escort mission ever, with Elizabeth staying out of your way, avoiding injury (the game doesn't allow her to get hurt during combat, which was a brilliant decision) and locating ammo, health, salts and money for you at critical junctures.  Her (for the purposes of this review, unspecified) abilities also come in extremely handy, both in terms of gameplay and pushing the story along. 


"Bioshock Infinite" by Melissa Smith

There are a lot of deliberate parallels between Bioshock Infinite and its predecessors.  For example, where Bioshock and Bioshock 2 allowed the player to make use of ADAM-powered Plasmids, Infinite offers Salt-powered Vigors.  Where the first two games featured the now-iconic Big Daddys, Infinite boasts a number of massive, tank-like enemies, including Handymen, three varieties of Motorized Patriot (George Washington, Benjamin Franklin, and Abraham Lincoln), and the massive Songbird.  Voxaphones, the equivalent to Bioshock's Audio Diaries, are located throughout Columbia and fill in background details of the story.  And those are just the surface similarities.  Elizabeth's relationship with the Songbird recalls the one between Little Sisters and Big Daddys, though more naturalistic and less creepy, and the concept of a floating city is just as unlikely, and just as beautifully rendered, as an underwater one.

One of the most prominant parallels, however, is the use of music in the games.  In the original Bioshock, Django Reinhardt's 1949 recording of "La Mer (Beyond The Sea)" is a thematically appropriate touchstone for the entire game, and its signature repeated appearance becomes, over time, strongly associated with the environment.  Besides the fact that the song has an aquatic theme, it just feels right for the 1960s period of Bioshock, the sort of thing that might have played in a lounge or cabaret in Rapture before its undoing.  Post-collapse, it remains an eerie reminder of what once was and what could have been.

In Bioshock Infinite, the central song is the traditional hymn "Will The Circle Be Unbroken?", written in 1907 by Ada Habershon and Charles Gabriel and performed here by Maureen Murphy.  While there are superficial reasons why this song is perfect for Infinite - it fits into the time period of the game, and it dovetails nicely with the religious overtones that run throughout Columbia - it works as a somewhat more integral element to the story than "La Mer" did for the original Bioshock.  Saying anymore would bring us a little to close to spoiler territory.  Suffice to say, by the ending of the game, the song is fresh in your mind, and there's little doubt as to why it was chosen to play such a paramount role throughout.


Maureen Murphy, "Will The Circle Be Unbroken?" (arr. by Marc Lacuesta)

There's a moment, about halfway through, that is oddly affective when you first experience it and intensely emotional in retrospect.  Just after entering the Shanty Town - Columbia's dark, poverty-stricken underbelly - Booker and Elizabeth find themselves descending into the basement of a rundown hovel, where they encounter a terrified urchin.  The kid runs and hides under the stairs; not that surprising a reaction, considering that Booker is heavily armed and probably just shot up a bunch of guys topside.  Booker spots a guitar, and you have the option of sitting down and playing it, while Elizabeth takes up the refrain from "Will The Circle Be Unbroken?" and attempts to coax the boy out with an orange.  It's a quiet and reflective couple of minutes: besides being remarkably well-performed, the vignette works to humanize both Elizabeth and Booker, to present them in a light where they aren't constantly running for their lives or towards some ultimate goal.  Instead, they're just hanging out, taking a breather from the relentless action, playing guitar and singing a song they both know.  It's the sort of thing a couple of people might actually do in that situation, and - from a storytelling perspective - it brands that particular song into your memory, to be called upon later.


"Bioshock: Lutece" by Coey Kuhn

Being a century out from the year that Bioshock Infinite is set in, there's enough of a gulf that we don't really identify 1912 as having a huge variety of musical styles and genres.  But the game's soundtrack offers a pretty diverse spectrum: there's barbershop, fairground music, gospel music, ragtime, folk music, Irish jigs, and the sort of Tin Pan Alley output that we now consider 'popular standards', amongst others.  One fascinating creative decision (and one that, as the game progresses, actually takes on more significance) was the featuring of 1912 covers of contemporary songs.  So, for example, you'll encounter a calliope version of "Girls Just Want To Have Fun", or a barbershop quartet singing the Beach Boys' "God Only Knows".  All of these songs are diagetic; they're incorporated into the narrative of the game rather than a disconnected, overlaid soundtrack.  How these individuals circa the 1910s are aware of songs which are nominally from the future is a question that is never directly addressed, although there are implied possibilities.


A Mighty Wind, "God Only Knows"

Whereas music in the original Bioshock games was well-integrated but largely existed to play to the creepy atmosphere, Bioshock Infinite makes use of its non-compositional (ie: traditional soundtrack) songs to not only build its world but also as part of its central narrative. This is used to great, even shocking, effect at times: witness the song that suddenly starts playing as you enter the composer Albert Fink's home, for example, or the strains of a very familiar melody that start to echo as things begin to unravel near the end. 


"Songbird" (t-shirt) by Adho1982

Garry Schyman's score for the game deserves a mention.  Schyman has been the composer for the series since the first Bioshock, and he raises the bar here, referencing his past cues while creating something entirely new for Infinite.  Cognizant of both the time period and the unique environment of the game, Schyman brings in everything from music boxes to tango to full-on bombastic orchestral blood-pumpers, and of course anchors everything with a strong turn-of-the-century choral gospel influence (both in "Welcome to Columbia" and "Baptism", the two framing songs for the game chronologically).  Schyman won a number of awards for the first Bioshock soundtrack and was nominated for his work on Bioshock 2; I have no doubt that his Bioshock Infinite score will garner the same sort of acclaim.

The officially-released soundtrack for Bioshock, which was included with the Premium and Songbird editions of the game, is focused largely on Schyman's score, supplemented by three versions of "Will The Circle Be Unbroken?" (one arranged choral version, and both an abridged and full version of the song performed by Elizabeth and Booker) and only two of the non-score songs from the game: Scott Joplin's "Solace" performed by Duncan Watt and the Irish jig "Rory O’More/Saddle The Pony"performed by David Porter and Rodney and Elvie Miller.  None of the covers that make Infinite so unique make an appearance here, unfortunately - maybe as time goes by, these songs will see some sort of official light of day.


Stephin Merritt, "The Sun And The Sea And The Sky"

(The above song, incidentally, is in no way related to Bioshock Infinite, but I did want to share it here, given its content.  I came across this track, fortuitously enough, when I was about halfway through the game last week, and felt like it was thematically appropriate not just for Infinite but for the series as a whole.  Make of that what you will.)


"Bioshock Infinite Poster" by William Henry

Wednesday, April 17, 2013

Triptych: All Of Time And Space


"TARDIS Express" by Colin Stein


"Build Your Own Time Machine and Spacecraft!" (t-shirt) by Azafran


"Falling" by Karen Hallion

Tuesday, April 16, 2013

Triptych: B-B-B-B-Breaker!


"Bad Breaker!" (t-shirt) by Drew Wise


"8-Bit Bad" (t-shirt) by AtomicRocket


"Super Heisenberg" (t-shirt) by Brinkerhoff

Showcase: StarRoivas' Atari Cartridges (Part II)







I've posted a Showcase on StarRoivas' series of demade modern games as Atari cartridges before, back when he\she\they went by the name Bunnell. Since then, I've discovered that despite the name change, StarRoivas has been hard at work creating new entries, including a few revisions of older entries. Here are a few that stand out.

[StarRoivas' Deviantart Gallery]

Friday, April 12, 2013

Showcase: Joey Spiotto's Little Video Game Books


"My and My Big Daddy"


"The Cake Is A Lie"


"The Littlest Dragonborn"

[Joey Spiotto on Blogspot]

Thursday, April 11, 2013

Good News, Everyone!

After two months, the missing Photobucket features have returned! I have a ton of sorting and maintenance to do before I can get back to posting on a regular basis, but you should start seeing new posts starting on Monday.

Wednesday, March 27, 2013

The Life And Times Of

What have I been up to lately, while Apocalypse POW! has been on hiatus? Quite a lot, and thanks for asking.

· Bioshock: Infinite. This is the big one - I've been waiting YEARS for this game, and the day of release has finally arrived. I got my copy yesterday but haven't had much of a chance to play yet (work, went out for all-you-can-eat Sushi with the fiancee, came home and watched New Girl, and then went to bed) but what little I have played has been spectacular. I can't comment much on the story or even the gameplay, since I'm still looking for Elizabeth and thus technically going through the intro, but this game just oozes quality and polish. I have no doubt that Irrational Games put an immense amount of talent, effort and testing into Bioshock: Infinite, and I can't wait to get a chance to really get into it. Sadly, that probably won't be this weekend, as I have out-of-town family obligations, but hopefully it'll be soon.

· This is a huge, huge weekend for TV. Not only is it the third series finale of The Walking Dead, but season three of Game of Thrones and the back half of season seven of Doctor Who also start airing. It's a good time to be a geek. I have to say, I've been enjoying the hell out of this season of The Walking Dead. After the very spotty and uneven second season at the farmhouse (which was altogether dull and populated by irrational and unlikeable characters, but was peppered with the occasional brilliant moment), I've been relatively impressed. The Governor has been handled well, the introduction of Michonne (and to a lesser extent Tyreese) has satisfied my comic-book-nerd expectations, and the writing has been getting better with every episode. I'm excited for the finale but dreading having to wait a year for season four.

· On February 4th, the very day it came out, Heather went out and bought me Fire Emblem: Awakening for the 3DS. I've been playing it daily ever since, and I can't recommend it to you 3DS owners enough. It's the first 3DS game released since the system was introduced that I would consider a must-play - I've never even been into tactical RPGs all that much, but Fire Emblem: Awakening is just incredible. One word of advice, though: unless you want to beat your head against the wall in frustration, don't play with perma-death options enabled. I made this mistake during my first game - which lasted about two hours - and was perilously close to flinging my 3DS into the wall. It wasn't until I started over in Casual mode that I was able to really get into it.

· I was accepted into the beta for the Android game Ingress this morning. Ingress is an augmented-reality mobile game, in which one joins either the Resistance or the Enlightened, and various objects like energy and portals are overlaid on a map of your city. I haven't been much of a fan of mobile games - controls tend to be wonky, and I just haven't found any that really grab me - but Ingress is a horse of a different color. I've only played around with it a bit on my transit into work today, and it definitely needs some polish (it sometimes doesn't want to pinpoint my actual location, for example, and even when I'm standing still my icon moves around quite a bit) but the concept is appealing and I'm sure they'll work out the kinks in time.

That's about it. I'm sure I'm forgetting something relevant, but that sums up what's taking up much of my time and attention these days.

Monday, March 25, 2013

DuckTales: Remastered HD

Apocalypse POW! is still technically in a holding pattern, but in the meantime, I wanted to post a handful of things I've been sitting on lately, starting with this. Announced last week, here is the teaser trailer for the upcoming high-definition remake of the classic NES game DuckTales, out sometime this summer. The remastered edition will be available through the Wii U eShop, XBLA and PSN, with a very good chance it'll be coming to Steam at some point as well.

I can't tell you how excited I am about this. There were a lot of games that I loved as a kid, but DuckTales was - for a while at least - my absolute favorite. It was pretty tough, I'll give it that, but that just made it all the more satisfying when I beat it.

I guess I was about eleven when DuckTales first aired, and the Nintendo game came out a year later. Even at that young age, I was well aware that videogame tie-ins to established properties were generally not good, but for some reason Disney's Nintendo games, probably thanks to Capcom's involvement, were always top-notch. I played the hell out of DuckTales and despite the occasionally wonky controls, it was my go-to game for at least a year.

It seems like remastering and re-releasing games is a thing lately: Kingdom Hearts 1.5 HD Remix and Final Fantasy X \ X-2 HD Remaster are both in the pipeline for the PS3 and are due to be released the near future, and I'm sure there are other games due for HD treatment as well. Which makes it all the more awesome that Capcom is digging into the vaults for a gem like DuckTales to polish up and release.

I'm gonna get my nostalgia on SO HARD when this finally hits.

Thursday, March 14, 2013

Still On Hiatus

Hey guys - I know there's something self-defeating in posting about being on hiatus while still on hiatus, but I just wanted to let you know... I'm still on hiatus. I have so much cool stuff to post, but until Photobucket gets their act together, I'm taking a break from things.

Photobucket is claiming that the feature I need is one of their top-requested features right now, and should be coming "in the next couple of weeks". I'm guardedly optimistic.

At any rate, things will return to normal relatively soon.

Wednesday, February 13, 2013

Apocalypse POW!: Slow Month Edition

Hey everyone, I wanted to give you all an update on this blog's current status.

You may have noticed a lack of updates over the last week or so. There are a couple of reasons why things have slowed down, and will continue to be slow for the next little while.

To begin with, I have been SIIII-ICK. Started out as a brutal cold that's going around but developed into bronchitis. I started feeling under the weather last Wednesday; by Saturday it had developed into a full-blown misery storm. Thursday and Friday were a slog to get through, and then I had a long weekend which was utterly ruined. I came into work on Tuesday and lasted an hour before I had to go home, and while I'm back today and on the mend, I haven't much felt like updating (work itself has been difficult enough).

Secondly, though, and perhaps more relevant to how things will play out in the coming weeks: as you may have noticed, I use Photobucket as my primary image-hosting site. Paying customer and everything. I've had some trouble with them over the last couple of weeks, and today when I logged in, I discovered that I was being forced to abandon their 'Legacy' interface and move to their 'New' interface. This new interface, while promising "more control" in my image-hosting needs, has not yet implemented the ability to sort images in-album. Since I rely on this feature heavily to sort my pictures before and after posting them (primarily to ensure that I'm not re-posting anything) and there's no option to roll back to the Legacy interface, I am pretty annoyed. Not to mention the fact that my current library was "re-organized" in the transition, and there's nothing I can do about it.

I have it on good authority that this is a feature they're planning on re-introducing, based on the widespread demand. I have sent a very irritated ticket to Photobucket Support for good measure. But until I have the ability to sort my images properly, things are going to be slow around here. If I don't see any changes within a week or so, I plan on taking my business to Flickr or some other image host (whoever gives me the ability to sort things the way I need to). If I do that, though, we're looking at a transition time of a week or longer.

So basically, you might not see any updates here for a couple of weeks. Don't think that Apocalypse POW! is dead. We'll get back to our regular posting schedule soon.