Showing posts with label self-absorbed narcissism. Show all posts
Showing posts with label self-absorbed narcissism. Show all posts

Thursday, June 6, 2013

A Public Service Announcement

As you may have heard, Matt Smith is leaving Doctor Who as of the Christmas special (set to air, as is tradition, on December 25th).  Bookies are already placing odds on who will be cast to replace him, with Russell Tovey (George the werewolf from the BBC's Being Human series), Rupert Grint (finally a ginger!) and Rory Kinnear (Bill Tanner from the last couple of Bond movies as well as a brilliant turn as Prime Minister on an episode of Black Mirror) leading the pack.  While any of these would, I'm sure, amount to excellent Doctors, almost all of the names mentioned thus far lack a certain... Doctor-y panache. 

Then I came across a letter that Richard Ayoade posted on his Facebook wall to the BBC this morning:

Dear BBC,
I am writing to inform you that I am available to take over immediately as the next Doctor. I’ll even bring my own sonic screwdriver (mine actually works).
Looking forward to hearing from you.
Sincerely,
Maurice Moss.
As soon as I started to consider the possibility of Ayoade being cast as the 12th Doctor, I realized that I can't think of a better choice.  He has the natural oddness, the sense of humour, the sarcasm and the intelligence to pull off an absolute amazing Doctor. 

So I ask you - take a look at the below petition and sign your name to it if you feel the same way. 



Wednesday, March 27, 2013

The Life And Times Of

What have I been up to lately, while Apocalypse POW! has been on hiatus? Quite a lot, and thanks for asking.

· Bioshock: Infinite. This is the big one - I've been waiting YEARS for this game, and the day of release has finally arrived. I got my copy yesterday but haven't had much of a chance to play yet (work, went out for all-you-can-eat Sushi with the fiancee, came home and watched New Girl, and then went to bed) but what little I have played has been spectacular. I can't comment much on the story or even the gameplay, since I'm still looking for Elizabeth and thus technically going through the intro, but this game just oozes quality and polish. I have no doubt that Irrational Games put an immense amount of talent, effort and testing into Bioshock: Infinite, and I can't wait to get a chance to really get into it. Sadly, that probably won't be this weekend, as I have out-of-town family obligations, but hopefully it'll be soon.

· This is a huge, huge weekend for TV. Not only is it the third series finale of The Walking Dead, but season three of Game of Thrones and the back half of season seven of Doctor Who also start airing. It's a good time to be a geek. I have to say, I've been enjoying the hell out of this season of The Walking Dead. After the very spotty and uneven second season at the farmhouse (which was altogether dull and populated by irrational and unlikeable characters, but was peppered with the occasional brilliant moment), I've been relatively impressed. The Governor has been handled well, the introduction of Michonne (and to a lesser extent Tyreese) has satisfied my comic-book-nerd expectations, and the writing has been getting better with every episode. I'm excited for the finale but dreading having to wait a year for season four.

· On February 4th, the very day it came out, Heather went out and bought me Fire Emblem: Awakening for the 3DS. I've been playing it daily ever since, and I can't recommend it to you 3DS owners enough. It's the first 3DS game released since the system was introduced that I would consider a must-play - I've never even been into tactical RPGs all that much, but Fire Emblem: Awakening is just incredible. One word of advice, though: unless you want to beat your head against the wall in frustration, don't play with perma-death options enabled. I made this mistake during my first game - which lasted about two hours - and was perilously close to flinging my 3DS into the wall. It wasn't until I started over in Casual mode that I was able to really get into it.

· I was accepted into the beta for the Android game Ingress this morning. Ingress is an augmented-reality mobile game, in which one joins either the Resistance or the Enlightened, and various objects like energy and portals are overlaid on a map of your city. I haven't been much of a fan of mobile games - controls tend to be wonky, and I just haven't found any that really grab me - but Ingress is a horse of a different color. I've only played around with it a bit on my transit into work today, and it definitely needs some polish (it sometimes doesn't want to pinpoint my actual location, for example, and even when I'm standing still my icon moves around quite a bit) but the concept is appealing and I'm sure they'll work out the kinks in time.

That's about it. I'm sure I'm forgetting something relevant, but that sums up what's taking up much of my time and attention these days.

Tuesday, July 24, 2012

They Might Be Giants Minimalism

If you've noticed a lack of updates over the last couple of weeks, it's because I've been working on this, a series of minimalist revisions of the entire catalog of They Might Be Giants album covers. I undertook this project for a few reasons: first, I am a huge, lifelong fan of TMBG; second, while there are a lot of TV show and movie fan posters in a minimalist style out there, I've never really seen it tried with album covers; and third, I wanted to try applying a single consistent theme to a full series of works.

So far, I've gotten a great response not only from fans of They Might Be Giants, but from the band themselves: they retweeted my link and posted it in their Facebook group, which accounts for like 99% of the views the project has received so far. Given that this was the first time I've ever done a series like this, I'm incredibly appreciative of the positive feedback that I've received, not to mention the shout-out from the band themselves.

It's bizarre to me that we live in an amazing future time where you can make fan art and then share it directly with the artist you're a fan of. I've been listening to TMBG since I was a kid, and for years would (and still do) proudly and sometimes defiantly state that they were my favorite band and the best band in the world. It's astounding to me that I made a thing and they saw that thing and thought it was cool. Just utterly gobsmacked.

Anyway, should you be interested, the full series of 19 album covers can be viewed on Behance here.

Friday, May 11, 2012

Technicolor Yawn

Sorry about the lack of updates over the last week. I got knocked on my ass by the worst stomach flu virus of all time, and I'm only now recovered enough to think about anything other than puking and wishing I was dead. I have a whack of updates to get through today, so let's see how far I get!

Tuesday, November 8, 2011

There Must Be Giants!


"John The Giant" by Papposilenos

Sorry for the lack of updates over the last week or so. It turns out that November is one crazy-assed month, both at work and not at work, and regularly-scheduled posting has fallen by the wayside.

On the plus side, tonight I'm going to go see They Might Be Giants at the Venue in Vancouver. I'm pretty excited: Not only have I never seen TMBG here in my hometown, but it's also a Flood Show. For those of you not in the know vis a vis the Johns, Flood was their third full-length album, released in 1990. It's also their most well-known, featuring as it does the songs Istanbul (Not Constantinople), Birdhouse In Your Soul, Particle Man and Dead, amongst others. So when they say it's a Flood Show, that means they'll be playing the entire album from start to finish... Along with songs from their new album Join Us, presumably, since a show comprised only of Flood tracks will run about 45 minutes at the outset.

They'll be playing with Jonathan Coulton, whom you may be slightly more familiar with given his contributions to both Portal soundtracks ("Still Alive" and "Want You Gone"). I've never seen Coulton live, so I'm not entirely sure what to expect... but I do know that his new album Artificial Heart (produced by John Flansburgh of TMBG and featuring 66.66666667% of TMBG's non-John band, namely guitarist Dan Miller and drummer Marty Beller) is phenomenal and so I have high hopes.

I have a long history with TMBG. I bought their second album, Lincoln, in tape form in the late '80s at a dingy second-hand record store in Victoria, when I was only eleven. I had never heard of them before. Up until that point in my life my musical tastes were largely limited to Weird Al and Ray Stevens, and when I asked the guy if he knew of anyone else I might liked based on that criteria, he recommended TMBG to me. I'd like to think that he was a fan himself and saw an opportunity to make a young convert, because the alternative was that (like a lot of people) he considered TMBG a kiddie band, or even worse, a novelty act. To be fair, it's always been difficult to pigeonhole They Might Be Giants, and I would imagine this was the case moreso in 1988 when they were only two records in than today, after they've made a name for themselves with consistently strange, subversive, avant-garde rock.

At any rate, I ended up listening to Lincoln once and being totally weirded out by it before shoving it in a drawer for the next two years to gather dust. Then, in 1991, like so many kids of my generation, I received my formal introduction to TMBG by way of Tiny Toon Adventures, namely the music video episode which featured Istanbul and Particle Man from the recently-released Flood, and I was hooked. Maybe it was the fact that I was thirteen and not eleven, and therefore somewhat more open to the idea of artsy weirdness and unconventional ideas -- or maybe it was just the fact that stylistically, Flood was a more accessible album than Lincoln. Either way, I taped the Tiny Toons episode and watched it incessantly; I went back to Lincoln with new ears; I picked up Flood on cassette and wore it out with repeated listens.


TMBG Gig Poster by The Chopping Block

They Might Be Giants became my favorite band, and ignited a decades-long fixation with record store scrounging and tape-trading. No one else knew who they were. Discovering their Dial-A-Song hotline meant that I was calling up a New York City area code at least once a week, baffling my parents when they received the monthly phone bill. By the time I was fifteen, I had amassed every album, EP and compilation appearance I could get my hands on. Each one of my hard-won discoveries - like the amateurishly-printed Live!!! New York City 10/14/1994 album or the Why Does The Sun Shine? EP - was a minor coup. By the time I was eighteen and Factory Showroom came out, I had started to branch out to other bands and artists: Soul Coughing, The Pixies, Moxy Früvous, Ben Folds Five, Man or Astroman?, The Afghan Whigs, The Aquabats, Tom Waits, Nick Cave. I got a job in a record store and suddenly I could get imports, hard-to-find video collections, and even the occasional out-of-print EP, ordering them directly from the distributor. The release of Then: The Early Years, which compiled the first two TMBG albums (The Pink Album and Lincoln), their b-sides album Miscellaneous T, and generously packed in a full album's worth of unreleased Dial-A-Song-era rarities, coincided with the first week of my record store job, and I remember unpacking the cardboard box they were shipped in and being fully convinced that I had lucked into the greatest job on earth, bar none.

That particular record store job lasted until late '99, and although the subsequent years would see me working for a handful of others, the Internet and Napster and the idea that you could digitize a song into an MP3 and send it to someone else without a middle-man pretty much killed the whole concept of record stores. It took a while to really take hold, but 1999 was the beginning of the end. Tellingly, TMBG did something that few other established bands would have dared to attempt at the time and released Long Tall Weekend, an MP3-only album, which marked the first time I ever paid for music on the Internet. It was also the only time I ever actually burned an MP3 album to CD, printing up the included PDF cover and all.

For a band that, after thirty years, still has a fairly low visibility in mainstream cultural consciousness, TMBG have managed to carve out a niche for themselves, and chances are you've heard their work, even if you didn't know it. The most obvious example of this is the theme song for Malcolm In The Middle, but they also re-recorded the Daily Show theme when Jon Stewart took over from Craig Kilborn, they did a new version of the Mickey Mouse Clubhouse theme song, they composed and performed the theme song for The Oblongs, they wrote The Other Father Song for Henry Selick's Coraline animated film, and so on. They've won Grammys for their kids albums, they've toured like crazy, and they've embraced their Internet-savvy fanbase with aplomb. They're very astute guys, John and John; they know who pays the bills, and they have tried to create a dialogue directly with their fans, whether through video contests, website freebies (like the TMBG Clock Radio, a kind of latter-day Dial-A-Song) or just supporting plain old old-school tape-trading.

So, yeah. That's why I'm excited about seeing They Might Be Giants tonight.

Thursday, October 20, 2011

And On A Personal Note...

So I wanted to take a break from regularly scheduled updates and talk a bit about the purpose of this blog and where I hope to see it going in the future.

Apocalypse POW! was originally a videogame-themed off-shoot of my former blog, Cabinet of Curiosities. For a while I made the effort to keep both blogs updated concurrently, but after a few months I decided to put Cabinet of Curiosities on permanent hiatus so I could focus all my attention on blogging about videogames - primarily, videogame art. Now, after 250 posts, I feel like I'm hitting my stride with Apocalypse POW!, but I also feel like there's still room to grow.

One of my primary goals with this blog was to draw attention to some of the amazing, clever, wonderful artists out there who focus on videogames in their work, whether through painting, graphic design, sculpture, illustration, digital art and - for lack of a better word - consumer design (a category that would include t-shirts, album covers, application and device skins, and so forth). I've noticed that a lot of blogs don't bother to credit the original artist when reposting their art, and while I can understand the lack of motivation, I also can't help but think that it's somewhat unfair to that artist. To that end, I try to not only credit the artist for every piece that I post here, but I also try to provide at least one link to their home page or, if they have work for sale on Etsy, Redbubble, or the like, a purchase page. At times I've put a great deal of effort into trying to track down the original artist of an image I came across through my daily art-perusing channels, and I consider that a necessary part of what I'm trying to do here - which is to showcase and feature artists that I appreciate and art that appeals to me. Occasionally, despite my best efforts, I won't be able to locate a source for an image that I really want to share... When this comes up, or when I mistakenly attribute an image to the wrong source, I urge anyone who knows better to let me know in the comments.

Right now I'm averaging about 3000 hits a month, and while that isn't a mind-boggling number, I am kind of pleased to note that anyone at all is paying attention to what I'm doing here. All I might ask is that people comment more. I'd really like to get some feedback on what I'm doing right, what I need to be doing more of, and what I need to stop doing altogether. As starry-eyed and idealistic as it may sound, I like the idea that this blog could become more of a community, and that visitors might send me links to other cool art they've found or even their own art. The internet is a huge place, and while I do my best to trawl the more common fishing spots, there are backwaters and tidal pools and whole rivers of cool things I would be posting about if I knew they existed.

As for where I would like to take Apocalypse POW! in the future, I have a few ideas. For a long while I've been posting nothing but art, and I've gotten away from reviews and editorials. There are a few reasons for this. First, being employed full-time doesn't leave me with as much time for gaming as I had when I was in university, and whereas I might have once spent 20 hours playing through a game in the course of a weekend, now I'm lucky if I get 10 hours in a week. Secondly, I tend to write most of my posts from work. This means that while I can easily take five or ten minutes to throw some image tags into one of a handful of pre-existing templates, I rarely get the chance to conceive of, and then write, an actual article made up of words and stuff.

All that aside, I would like Apocalypse POW! to have a more editorial slant going forward. I'd like to get back to my Five-Minute Impressions and One-Line Wonders review features, and start to post more lists as well. I'd like to start featuring more music - nerdcore, geek rock and chiptune music primarily. I have a lot of ideas for Apocalypse POW!, although as always, the main obstacle in achieving everything I'd like to here is time limitations. So with any luck, you'll start seeing both new and returning features in the near future, and I'm always open to your feedback and suggestions and requests.

Wednesday, July 28, 2010

half-real: a critical study of gaming

One of the things that's taken my attention away from Apocalypse POW! this summer is a website I'm in the process of putting together, half-real: a critical study of gaming. It's the first part of a sort of interactive thesis that I'm writing on the history, cultural impact, and development of gaming, and I figured it might be of interest to those of you who read Apocalypse POW! on a regular basis.

half-real is currently broken up into three categories: the sociological perspective on video games, the cultural perspective, and the industry perspective. Right now, this is about one-quarter of what I plan to incorporate -- eventually there will be chapters on Design, Marketing and Production; Studio vs. Independent Development; and Traditional vs. Emergent Gameplay. It's very much a work in progress, so if you have any feedback or comments, feel free to contact me.

Here's an overly-wordy sampling:

The cultural study of video games tends along a spectrum, with one extreme termed Ludology and the other Narratology (as defined by Gonzalo Frasca). In their purest forms, Ludology focuses on rule-based game systems, while Narratology focuses on story-based game systems. In other words, Chess cannot be studied from a narratological perspective, as the game functions entirely as a rule system. Similarly, a work of interactive fiction, for example Infocom's 1980 text-based adventure game Zork, is difficult to assess from a ludological perspective, as it operates as a story delivery system with a minimal imposition of rules (which can be summed up, essentially, as "don't die" and "complete the story".) That said, most games today contain a roughly-proportional division of rule systems and story devices, allowing for multiple approaches to critical analysis.

[h a l f - r e a l : a critical study of gaming]

Monday, April 26, 2010

Assorted Miscellany: Our Man On The Inside Edition.

Life has a tendency to get in the way of the things I'd much rather be doing, like blogging about videogames. However, I have a few key articles of news to report today that can't wait any longer. Frankly, I can't believe I left them as long as I have.

First and foremost - my good pal Mister Horrible recently lucked into a cherry position at the Redmond, WA offices of none other than that paragon of family-friendly interactive entertainment, Nintendo. This is awesome on roughly seventeen levels. Not only will he be able to supply me with insider news (which, I'm sure, will invariably come along with the condition that I in no way leak said information on my blog,) but I will also be able to suggest game ideas to him and pretend that they will be passed along to the appropriate departments.

Supposedly Nintendo has already anticipated my incoming deluge of brilliant pitches, because according to Mr. H, the employee handbook explicitly states the following:

Each week, Nintendo receives hundreds of questions and suggestions about our games and systems. While we appreciate the enthusiasm, due to the volume received, we simply do not have time or resources to process them. Accordingly, it is Nintendo's policy to NOT accept unsolicited game ideas.

While I appreciate the sentiment, I'm nevertheless convinced I can wear them down. Anyway, props to Mister Horrible! If nothing else, I look forward to scouring the Nintendo employee tuck shop and picking up Invincibility Stars at cost.

On another note (one which is easily as geeky as my usual fodder, but for once not game-related) I'd like to point you all in the direction of Visitations: A Musical Tribute to Doctor Who over at Hipster, Please! - Z.'s put together a pretty sick Who-themed nerdcore compilation for your time-and-space-voyaging, Dalek-outwitting, sonic-screwdriver-wielding enjoyment.

And while you're at it, take a look at his write-up on Doctor Octoroc's chiptune-and-video project reimagining Doctor Horrible as a classic 8-bit NES game. I was going to post on this myself, but thankfully Z. got there first and saved me the trouble.

And then go here and watch the video in glorious full-screen Flash animation for yourself.

Monday, March 8, 2010

Retro Roots: How Did You Get Started?

Inspired in part by this post over at Kotaku, not to mention the urge to prove to myself that I have actual readers beyond search engine spiders, today I’m opening up the floor (or at least, paying more attention to the comments than usual) and asking the question: What was the first gaming rig or console you ever owned? 

I suppose 90% of gamers out there got the bug with their first NES, and rightly so – for me, although I was staunchly a member of the Nintendo Generation, my first post-arcade pixellated experience was two-fold and pre-dated the household NES by about a year.

My first console, or at least ostensibly mine, was the ColecoVision, around 1984.  My grandparents, suddenly burdened with half-a-dozen grandsons between the ages of six and twelve, did the only sensible thing they could think of (and in doing so, were nigh prophetic in the grandparent-grandchild-videogame interrelational framework which exists to this day) and purchased a ColecoVision and handful of games to keep us occupied while the grown-ups drank coffee and, I dunno, made borscht or something.  I only recall playing two games on this console, but I played them harder than any young boy had a right to – The Smurfs: Rescue In Gargamel’s Castle and Donkey Kong.

The Smurfs game was horrible, insanely hard, and tedious.  Like Pac-Man or Donkey Kong or any of the other classic games from that era, there seemed to be an endless number of levels, patterned thusly: daytime meadow, scary night-time forest, Gargamel’s castle.  If you could get past even the first meadow, you were treated to a round of cheers and astonishment from the collective cousins, but you quickly discovered that the greatest gamer in the world could not BEAT this god-damned Smurfs game.  And the music… Christ, it haunts me to this day.

Donkey Kong, on the other hand, struck a chord with me from the very start, and I presume I hassled my parents for my own videogame system almost immediately.  Never quite trusting new, hyped technology (my dad got burned in the whole Betamax fiasco) they opted for an Atari 2600 over the just-released Nintendo Entertainment System.  While the NES thus became the ever-untouchable Holy Grail for my brothers and I, the 2600 did an admirable job of keeping us entertained over the next year.

I don’t recall the complete list of cartridges we owned, but a few will stay in my memory until my dying day.  Yar’s Revenge was easily my favourite, along with Atlantis and Dig Dug.  I logged my requisite hours with Adventure and Joust, though I could never figure out the point of the latter.  I made my little brother cry whenever I played E.T. (which wasn’t very often.)  And although I could not now comment on its overall quality as a game, I remember making my mother take me to K-Mart to pre-order Desert Falcon and then shell out $59.95 upon its arrival (subsequently, whenever I was being a pest, her typical exasperated response to me was, “Why aren’t you playing that $60 game I just bought you?!”)

Around the same time, my parents latched onto the firm belief (which was admittedly widespread in the ‘80s) that Computers Were Our Future, that it was their responsibility to expose their kids to the wonders of personal-computing technology, and that somehow, Pac-Man on a Commodore 64 was more educational than Pac-Man on an Atari.  Thus began the near-constant stream of computers into our household: A Timex-Sinclair 1000 with a cassette-tape drive my father could never quite figure out how to make work; a used C64 that broke after six weeks; an Apple IIe; and countless others.  Somewhere in the midst of this, we adopted a Trash-80 Model III.

The TRS-80 Model III was notable in exactly one regard: it was a complete unit, housing CPU, drives, keyboard and monitor.  It also had one other quality that allowed it to survive in a household of reckless, overexcited boys.  It was virtually indestructible.  I swear to God, it lived in our garage, amongst my dad’s power tools, dune buggies and engine parts, and it worked beautifully up until the day someone accidentally rested a welding gun on its frame.  The thing had some serious silicon balls.

I don’t recall exactly how old I was when the Trash-80 happened along, but I do know that I was young enough that, by all rights, it should not have managed to lure me away from my Atari as successfully as it did.  To begin with: it had no games.  No store-bought, neatly-packaged games with instruction manuals, anyway.  We had exactly one original game for it, which had been thrown in by the original owner, and that was Zork

This was my introduction to coding my own games.  First off, the thing had BASIC built into it, meaning I could (and did) scour my local library for books with pages upon pages of reproduced BASIC code for everything from Pong to Chess to god knows what else.  While my pre-pubescent attention span never got further than laboriously typing in the first three or four pages, I did manage to pick up enough of the language to start making my own games, inspired by Zork and whatever Saturday morning cartoon show I had just finished watching.  Thus, I undertook to design my own Teenage Mutant Ninja Turtles text adventure – and though I devoted dozens of hours to it, it sadly remains unfinished to this day (and is probably still sitting on a 5.25” floppy in one of the melted drives of the defunct beast to this day.)

Of course, soon after its demise, we acquired an XT with a modem and everything went downhill from there.  The sheer availability of easily-obtained pirated software by that point deterred me from the necessity of programming my own entertainment, and sadly it’s a skill I have long-lost.  But I still remember that Trash-80 as my very first gaming rig, and it will always have a place in my heart.

Now it’s your turn.  What was the first game you remember playing?  When, where and how did you get hooked? 

Friday, January 29, 2010

The Olympics and Games

I was in China (in Wenzhou, a city on the East Coast about halfway between Shanghai and Beijing with a population rivaling that of New York City) in 2008, during both the lead-up to and actual event of the 2008 Olympics. And, by pure coincidence, I returned to my hometown of Vancouver and am currently living through (read: tolerating, barely) the civic hype machine of the 2010 Winter Olympics. So you could say that, for better or worse, the Olympics have been an incidental part of my day-to-day life for the last two years at least.

Kotaku links to an article published in Macleans wherein it is proposed that videogaming be included in the Olympics. The argument goes that the line between real and virtual athletics has been blurred to the point where focusing exclusively on "real" events is outdated, irrelevant, and just plain not very cool.

While I appreciate the sentiment, I think this is a ludicrous idea for a number of reasons. First of all, NO ONE is going to be interested in watching a bunch of people play games on TV. I don't care how you gussy it up, it is just not interesting enough to compel the average person to sit through it when they could be playing videogames themselves. Secondly, despite the bent of the article, gaming and athletics are (I'm sorry to say) pretty much mutually exclusive. That's not to say there isn't a huge crossover between the two interests, but there are established venues for each and including gaming in the Olympics smacks of 'desperate marketing ploy'. You are, of course, more than welcome to disagree with me in the comments.

Having said ALL of that... I was deeply amused when I played Mario & Sonic At The Olympic Winter Games and saw that all the skylines were those of Vancouver.

Has there been either a Mario game or a Sonic game set in YOUR city? How about both of them at once? I thought not.

Sunday, January 10, 2010

Where's My Jetpack?

Just a quick status update: Apocalypse POW! is still alive, but your humble blogger has had far too much on his plate to update in the last couple of weeks - a situation which will be remedied shortly, I assure you.

As for what I've been up to, here's an overview:

· 12/26/09: Assisted my mother in the purchase of a new laptop and wireless router.
· 12/27/09 - 12/28/09: Set up and configured said laptop and router for said parent.
· 12/29/09 - 12/31/09: Preparation for, and execution of, New Year's Eve plans (which mostly involved drinking extensively - on all three days - and watching TRON).
· 1/1/10: A hungover viewing of the Doctor Who season finales, and joint teary farewells to David Tennant, with my roommate.
· 1/2/10 - 1/3/10: The purchase of parts for, and assemblage of, a new HTPC\web server\gaming rig.
· 1/4/10: Start of the school semester.
· 1/5/10 - present: Your standard chaotic first week of classes.

So there you have it.  I am, naturally, very excited about the new rig and getting caught up with all the PC games that have come out since 2004 (which was the last time I was able to play anything new) and subsequently getting even more manic and obsessed with the state of gaming as it stands in 2010.  I've already started playing Batman: Arkham Asylum and Fallout 3 and could not be more impressed with either.  But I'll save my philosophical ruminations on both for a later date.

Also of note (and a brief tale of the origins of Apocalypse POW!):

Sometime in 2010 - hopefully sooner rather than later - this blog will be shifting over to a new domain and joining the Hit Points web family.

The Hits Points is a geek-rock band started by my exceptionally-talented brother Jordan (who is also a webcomic artist!) and Kevin Gau, lead singer of The Left.   Their songs range, in theme and lyrical content, from 8-bit gaming nostalgia to dating a fellow Dungeons & Dragons player to just how mind-bogglingly old Cthulhu is (clue: very old,) and so on, and though I am clearly biased and not in a position to be objective, I'm of the opinion that they sound pretty god-damned great.

About a year ago, around the time the band formed and they were still in the song-writing phase, Jordan, Kevin and I were throwing around ideas for album titles.  I suggested "Apocalypse POW!", which they liked, but there was no way of knowing whether or not they would ever end up using it at that stage, and since I considered it a far-too-brilliant name to pass up just like that, I decided to adopt it as the name of my new blog instead.

Well, it's now a year later and Jordan and Kev are in the studio, putting the final touches on their debut album.  It seems more likely than not that they'll go with the Apocalypse POW! title, which is cool, but will potentially create some cognitive dissonance, so what we've worked out is that we'll be establishing a central blog hub (and by we, I mean myself) which will host a number of affiliated blogs: this one, the official Hit Points blog, a film blog, and possibly others.  

So, exciting developments in the mix.  Watch this space!

Wednesday, October 28, 2009

Arcade Daze

Sorry for the protracted silence; two weeks of swine flu meant I had two weeks of catching up on life after the fact, and I haven't had the chance to sit down and do any proper updates until now.


Iconset: "Arcade Daze" by Gedeon Maheux. Wallpaper: "Vaporware 2.0" by AuraHack. Winamp skin: "El Argento Proyections DA6 Version" by Fernando Adorneti

Gedeon Maheux has a handful of high-quality icon sets available for free download at IconFactory, inspired by classic, 8-bit games. Perfect for tricking out your desktop and broadcasting your love of all things pixelly and retro. Check them out; you won't be disappointed.

"Arcade Daze"
"Arcade Daze: Apps vol. 1"
"Arcade Daze: System"

(All sets available for Windows, Mac and CandyBar iContainer)